A new level of immersion in VR training
By integrating Active Contact Feedback, Nova 2 enables users to feel VR objects in the palm of their hands. Virtual training, research and multiplayer interactions now feel more natural than ever. Embrace the future of XR haptics with the first and only wireless compact glove that offers palm feedback.
Active Contact Feedback
Feel with the palm of your hand, just like with real objects. The active haptic strap skillfully applies varying pressure to the user’s palm, creating an immersive experience during interactions with virtual objects. You can feel palm impacts and grasping sensations, and any virtual object that comes in contact with the palm feels more realistic. Nova 2 encompasses the whole palm, allowing users to feel a range of interactions, from breaking an egg to shaking hands.
Force feedback
By applying resistance through its magnetic friction brakes, SenseGlove emulates the feeling of size and stiffness. The Nova incorporates four brakes dedicated to each finger from thumb to ring finger. Each brake delivers up to 20N of force, which is equivalent to the weight of a 2 kg brick on each finger and makes for unparalleled force feedback. The different amounts of force, transferred to the fingertips through mechanical wires, allows SenseGlove to enhance training simulations with a wide variety of virtual objects, from robust engines and tools to fragile light bulbs.
Vibrotactile feedback
SenseGlove has embedded an advanced voice coil actuator technology that allows the Nova to render the feeling of realistic button clicks, vibrations and impact simulations, which are crucial for virtual reality training with tools and dashboards. Both the thumb and the index finger have their own vibrotactile actuator, while the voice coil actuator is located in the hub of the glove.
Finger tracking
SenseGlove Nova combines sensor-based finger tracking with computer vision hand tracking algorithms. There are 4 sensors to capture the flexion and extension of the thumb, the index, the middle and the ring fingers, plus 1 sensor to capture the abduction and adduction of the thumb. These movements are captured by measuring the extension of the cables on the Nova Glove.
Why are there trackers/controllers on top of the gloves?
Due to limited access to the camera data of some headsets SenseGlove gloves also use external tracking such as controllers (in case of Meta) or trackers (for HTC) on top of the gloves.