Brand: Valve

Valve Index Full Kit

₹182,900

(B2B customers can get this product at ₹ 155000 by availing GST input credit)

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Technical Specification

Cameras The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. We are excited to see what the computer vision community creates. Tech specs Displays Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz) Framerate 80/90/120/144Hz Optics Double element, canted lens design Field of View (FOV) Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive Low-latency finger tracking fosters deeper immersion and a wide range of gestures and expressions. Every hand is different, so the controller constantly re-calibrates itself to match your hand size and changing skin capacitance. Laser tracking Valve Index Base Stations further improve the industry leading SteamVR tracking technology. Fixed lasers sweep 100 times a second to track photonic sensors on the headset and controllers. This ensures the highest resolution (sub-millimeter) experiences across all postures and actions without fear of occlusion.

We've pushed visual, audio, and ergonomic technologies to create the best-in-class VR experience.

Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR.

Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.
Higher frame rates The Valve Index® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.
Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs.

Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel.

Optimized for FOV The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.
Dual-element lens The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion.
Canted optics Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV.

Innovative off-ear audio solution optimized for immersion and comfort.

Off-ear immersion Designed to provide a more natural way to experience audio, Index Speakers do not touch the ears, allowing sound to freely flow and interact with the geometry of your own head and ears. With this earspeaker design audio feels greatly externalized - virtual sound sources appear to come from the environment around you, rather than from inside your head.
Long-session comfort No physical contact means cooler temperatures and a huge improvement in comfort, no matter how long you play. Each speaker's position is also adjustable and can be moved to the audio sweet-spot for all heads.
Ultra-nearfield flat panel speakers The composite honeycomb-panel speaker drivers in the Valve Index provide their full-frequency range across a nearly 180-degree dispersion pattern. This allows us to accommodate the widest possible diversity of ear and head shapes without sacrificing sound quality.

Ergonomics designed for all heads and faces.

Adjustments for every head You can adjust Valve Index for your head size, face angle, and ear position. Then fine-tune your visual experience with IPD and eye relief adjustments.
Antimicrobial fabrics The soft surfaces that touch your head and face are made with high-quality, woven antimicrobial fabric, which is soft on the skin and easy to clean. Ergonomically designed padding means pressure is evenly and comfortably distributed.
Quick-swap face pads The face gasket for this headset is replaceable with a magnetic interface for easy cleaning and swapping. We encourage after-market mods and solutions, and will soon be providing the specifications for these face pads.

Headset Tech specs

Displays Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Framerate 80/90/120/144Hz
Optics Double element, canted lens design
Field of View (FOV) Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
Inter-pupillary Distance (IPD) 58mm - 70mm range physical adjustment
Ergonomic Adjustments Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
Connections 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
Tracking SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
Audio Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm. Aux Headphone Out 3.5mm
Microphone Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Cameras Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
Info Manufacturer Valve
  Website valvesoftware.com 
  Device Type PC-powered VR
  Platform SteamVR
  Announced 43585
  Release Date 43586
  Retail Price $499 headset only $749 with controllers $999 with controllers, base stations
Optics Optics Dual-element canted Fresnel lenses
  Ocularity  Binocular
  IPD Range 58-70 mm hardware adjustable
  Adjustable Diopter  
  Passthrough Dual 960x960 passthrough cameras
Display Display Type 2 x LCD binocular
  Subpixel Layout RGB stripe 3 subpixels per pixel
  Peak Brightness  
  Resolution 1440x1600 per-eye
  Refresh Rate 144 Hz
Image Visible FoV 108° horizontal 104° vertical
  Rendered FoV 108.06° horizontal 109.16° vertical 114.43° diagonal
  Binocular Overlap 85.93°
  Average Pixel Density 14.84 PPD horizontal 13.19 PPD vertical
  Peak Pixel Density  
  Foveated Rendering No
Device Dimensions  
  Weight 809 g with headstrap
  Material Plastic, foam facial interface
  Headstrap Hard retractable padded strap, detachable speakers
  Haptics No
  Colors Black
  Compliances  
Tracking Tracking Type 6 DoF Marker-based
  Tracking Frequency 1000 Hz Positional sensors: 100 Hz
  Base Stations 2 x SteamVR 2.0
  Eye Tracking No
  Face Tracking No
  Hand Tracking No
  Body Tracking No
Controllers Controllers 2 x Index Controller 6 DoF
  Weight 196 g
  Input Methods Capacitive thumbstick, trackpad, capacitive face buttons, capacitive index trigger, pressure sensitive grip
  Finger Tracking Full thumb and finger tracking
  Haptics Yes
  Batteries Rechargable 8 hour battery life
Sound Speakers Off ear stereo speakers
  Microphone Yes
  3.5mm Audio Jack Yes
Connectivity Ports Front USB port
  Wired Video DisplayPort 1.2, USB 3.0
  Wireless Video No
  WiFi No
  Bluetooth No
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